Jamzey St.
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HDRPURP

Carve

Silhouette Parallax Occlusion Mapping for HDRP & URP

Parallax occlusion mapping built to hold up where classic POM falls apart: mesh edges are carved into the shape of the relief, props meet it at its true depth, and light, shadows and reflections follow every crack. One package for HDRP and URP.

Carve – Silhouette Parallax Occlusion Mapping for HDRP & URP
Video

Carve in motion

Carve trailerSilhouette POM for HDRP & URP
Features

What's inside

Real depth, real outlines

  • Carved silhouettes on box and modular edges
  • Bumpy outlines on curved meshes like rocks and columns
  • Pixel depth offset: props, decals, SSAO and fog meet the true depth

Light that reads the relief

  • Soft self-shadows that widen with distance
  • Relief occlusion, no glowing cracks in wet or shiny relief
  • Cast shadows carry the carved shape

Fast by design

  • Auto LOD and pyramid tracing
  • Quality Manager with Low to Ultra presets and a live readout
  • Adaptive quality holds a target frame rate, resolution untouched

Works on anything

  • Triplanar mapping for meshes without good UVs
  • One-click silhouette bake for modular kits
  • Carve POM node for your own Shader Graphs

Layers & decals

  • Up to 4 height-blended layers painted in the Scene view
  • Carve Decals: cracks, bullet holes and grates cut into any surface
  • Turn the relief into a collider or a detailed mesh

No setup headaches

  • 13 ready-to-use materials for both pipelines
  • Height map generator and one-click converter from Lit
  • Carve Hub, three demo scenes per pipeline and a 28-page manual
Gallery

Screenshots

Click any shot to view it full size.

Technical details

Requirements

Unity
6.0 LTS or newer
Render pipelines
HDRP & URP
Materials
13 included
Version
1.0.0
Demo scenes
3 per pipeline
Content
100% original
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