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HDRPURP
Downpour
Rain & Wet Surfaces for HDRP
Streets darken and gloss, puddles fill the low spots, drops run down walls, glass and cars, eaves drip, and everything under a roof stays dry. It works through HDRP Custom Passes, so it applies to every object whatever shader it uses.

Video
Downpour in motion
Features
What's inside
Wet surfaces, any shader
- Porous materials darken, everything turns glossy
- Water film on level ground and runnels down walls
- Forward-only materials (hair, fabric, StackLit) get a sheen
Puddles & ripples
- Puddles fill dips and gutters, stable from any distance
- Soaked rims and deeper, darker water in the middle
- Raindrop ripples plus rings from drips and footsteps
Drops on every object
- Drops cling, slide in stick-slip bursts and leave trails
- Beads only on water-repellent surfaces like paint, metal and glass
- Glass and transparent materials included
Moving objects
- Drops ride along with characters, vehicles and props
- Each object soaks up in the rain and dries under cover
- Footstep rings, splashes and damp prints
Shelter & runoff
- Roofs, awnings, glass canopies and car interiors stay dry, no colliders needed
- Drops fall from free edges and splash where they leave
- Eaves drip from a few points, like real gutters
Rain & weather
- Refracting rain streaks with wind and gusts, hidden under roofs
- Lightning, lens drops, rain haze and mist
- 5 presets blended at runtime, scripting API and events
Gallery
Screenshots
Click any shot to view it full size.
Technical details
Requirements
- Unity
- 6.0 LTS or newer
- Render pipeline
- HDRP 17.0+
- Approach
- Custom Passes, no material changes
- Version
- 1.0.0
- Demo scenes
- Showcase street + minimal
- Content
- 100% original
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