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HDRPURP
Frostfall
Deformable Snow for HDRP
Open-world snow for the High Definition Render Pipeline. Characters leave boot prints, vehicles carve trenches with pushed-up berms, and every rock, roof and crate collects snow automatically, with no material changes, while the ground under roofs and trees stays bare.
Video
Frostfall in motion
Features
What's inside
Deformable snow ground
- Tessellated, subsurface-scattered snow with real displacement and shadows
- GPU deformation simulated by compute shaders, no gaps at speed
- Berms around every track, compacted floors, trample-to-slush reveal
Snow on any shader
- One HDRP Custom Pass adds lit snow to every opaque object
- No material changes: HDRP/Lit, Shader Graph and third-party shaders
- Sky occlusion keeps roofs, bridges and tree canopies sheltered
Weather & presets
- Snowfall accumulation, thaw, wetness and track refill
- Blizzards, wind-driven snow and lens frost (1.1)
- 5 presets, swappable at runtime
Characters & vehicles
- One-click footprints for any humanoid, fitted from the rig
- WheelCollider ruts, hooves, debris and ragdoll contact
- Contact events plus particle and audio hooks
Workflow
- Setup Wizard that checks and fixes your project in one click
- Snow Cover material converts HDRP/Lit in place
- Live track preview and red/green debug gizmos
Ships with
- Playable showcase demo with a weather panel, plus a minimal demo
- Clean C# API, assembly definitions and PDF documentation
- All textures, meshes and shaders are original
Gallery
Screenshots
Click any shot to view it full size.
Technical details
Requirements
- Unity
- 6.0 LTS or newer
- Render pipeline
- HDRP 17.0+
- Graphics APIs
- DX11, DX12, Vulkan, Metal
- Version
- 1.1.0
- Demo scenes
- Showcase + minimal
- Content
- 100% original
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