Jamzey St.
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HDRPURP

Frostfall

Deformable Snow for HDRP

Open-world snow for the High Definition Render Pipeline. Characters leave boot prints, vehicles carve trenches with pushed-up berms, and every rock, roof and crate collects snow automatically, with no material changes, while the ground under roofs and trees stays bare.

Frostfall – Deformable Snow for HDRP
Video

Frostfall in motion

Frostfall trailerFootprints, snow on any object & weather
Frostfall 1.1 updateBlizzards, lens frost & snow audio
Features

What's inside

Deformable snow ground

  • Tessellated, subsurface-scattered snow with real displacement and shadows
  • GPU deformation simulated by compute shaders, no gaps at speed
  • Berms around every track, compacted floors, trample-to-slush reveal

Snow on any shader

  • One HDRP Custom Pass adds lit snow to every opaque object
  • No material changes: HDRP/Lit, Shader Graph and third-party shaders
  • Sky occlusion keeps roofs, bridges and tree canopies sheltered

Weather & presets

  • Snowfall accumulation, thaw, wetness and track refill
  • Blizzards, wind-driven snow and lens frost (1.1)
  • 5 presets, swappable at runtime

Characters & vehicles

  • One-click footprints for any humanoid, fitted from the rig
  • WheelCollider ruts, hooves, debris and ragdoll contact
  • Contact events plus particle and audio hooks

Workflow

  • Setup Wizard that checks and fixes your project in one click
  • Snow Cover material converts HDRP/Lit in place
  • Live track preview and red/green debug gizmos

Ships with

  • Playable showcase demo with a weather panel, plus a minimal demo
  • Clean C# API, assembly definitions and PDF documentation
  • All textures, meshes and shaders are original
Gallery

Screenshots

Click any shot to view it full size.

Technical details

Requirements

Unity
6.0 LTS or newer
Render pipeline
HDRP 17.0+
Graphics APIs
DX11, DX12, Vulkan, Metal
Version
1.1.0
Demo scenes
Showcase + minimal
Content
100% original
View Frostfall on the Asset Store